![]() Transfer any in app purchases made in the iPhone version of TowerMadness to TowerMadness HD for FREE! Visit for details. Two-player split screen battle mode featuring RoboSteal, the sheep stealing alien robot you can unleash upon your opponent. Replays let you learn new strategies or share your games with the world through Twitter, Facebook, or email. ![]() ![]() Global leaderboards, Game Center achievements, and Friend Scores so you can compare scores with your friends and the millions of players worldwide. Think fast to defeat the 17 different types of alien enemies intent on stealing your sheep.Įndless mode lets you see how many waves you can withstand. Over 100 maps in diverse environments (35 available as expansion map packs). Play from an aerial view or zoom down to first person and get close to the action. FINALIST, Pocket Gamer Awards, Best Strategy/Simulation Game.WINNER, Best App Ever Awards, Best Strategy Game."It would be madness to miss this comes highly recommended." "If you’re a fan of Tower Defense games, do yourself a huge favor and check out TowerMadness." ![]() There are plenty of tower defense strategy games out there, but TowerMadness brings the genre to a new level." Flamethrowers in level 3 in the upper right field are of advantage.DetailsThe most downloaded 3D tower defense strategy game on the iPhone has been enhanced for the iPad and includes split-screen multiplayer! Winner of the prestigious Pocket Gamer Readers' Choice iPad Game of the Year Award!Įvil aliens are coming to turn your beloved sheep into intergalactic scarves! Protect the flock using only quick thinking and the arsenal of upgradeable weaponry at your disposal. For the flying boss three flaks at level M are sufficient. When you continue the serpentine passage to the left field, remember to build enough weapons of each type. Yep, sheep These extraterrestrials just can’t get enough of. Around level 97 there are some bosses for whom you need 2 flamethrowers in two bars in level 2. In TowerMadness 2, players are tasked with defending the world’s population of sheep from an alien invasion. It's not quantity that brings you to the end, it's quality- very important at the beginning is to try to upgrade your weapons to avoid the aliens from entering the left half of the field. One should concentrate on the right upper field to destroy the enemies as quick as possible- the right combination of nukes, flamethrowers, electro slows and flaks should do it. After that I build an electro slow, a flak and a flamethrower in my first bar from the right- before the two bosses arrive. Then I close the left part of the field with a horizontal line leading the aliens to my entrance. After that I grade up the mortar to at least level 3, close the right part of the field with a horizontal line, leaving an entrance at the right border to configure a serpentine passage. Then I grade the guided missile up to level M, build an electro slow, a mortar, a flak and a plasmatron to complete the line to the top. YEAH! I'got it! After 2 months of untiring effort -) I start with a vertical line with a guided missile and a electro shock. The aliens are forced to turn around again. If they are coming from the other side, i will tear off the tower and place it again to squares to the left and block the way from the left side. Now they are forced to turn around, all the way. One plasma tower centerd for the sheep will block the way from the alien. Now are the aliens on the left side faster. I placed the elektro tower only on the middle and the right side. Remember i'm from germany, there are at least 6 hours jetlag. So if anybody would like to have my painted strategy, please send a mail / Subject: tower madness. Only the regen Aliens and flying Aliens are killing me. Maybe i'm paranoid, but i have painted a map on a paper with tactical Points of all towers. My record: 214 until to wave 200 - i didn't lost any sheep! Today i stopped by the flying aliens approximitly at wave 208.
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